Privacy
What the service needs to know to run the game.
This is a plain-language privacy baseline for the hosted service. It explains the kinds of data Traitors Game may handle when a workspace installs the Slack app, runs games, manages billing, or contacts support.
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What we collect
- Slack workspace, team, channel, and installation identifiers.
- Slack user identifiers and display names where needed to run the game.
- Game/session metadata such as phases, actions, votes, missions, shields, and event history.
- Billing and subscription metadata from Stripe.
- Contact/support submissions and operational logs used to run and debug the service.
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Why we use it
- Install and operate the Slack app.
- Run the game, assign roles, process actions, and announce outcomes in Slack.
- Provide console/admin, billing, history, recap, and support surfaces.
- Protect hidden game state, investigate failures, and maintain service reliability.
Field note
Slack and hidden-state boundaries
The service uses hidden role and game-state data to run the game correctly. That data should not be exposed to ordinary players through browser surfaces. The browser exists for install, billing, configuration, logs, history, and support rather than player gameplay.
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Billing and support providers
We rely on providers such as Slack, Stripe, Supabase, Vercel, and other infrastructure or monitoring tools needed to operate the service. We do not claim unsupported certifications or guarantees on this page.
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Retention and deletion
We aim to keep detailed operational and gameplay data only as long as needed to run the product, provide recent game history, resolve disputes, debug failures, and meet legal/accounting obligations. If you need deletion or uninstall-related help, use the contact route.
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Contact and review status
This page is informational and should be reviewed before a broad production launch with final entity details, contact channels, and any customer-specific contractual commitments.